Utilise appropriate software environments to develop and integrate code implementations with game assets.

Major Assignment Overview Your task this semester will be to pitch, design and develop a small prototype for an original video game. Your game must not be based on any existing artistic works or media, such as film, television, games, stories, or characters – it should be your own creation. This task is split into three manageable parts and described below in more detail. After reading below, and learning through lectures and labs, if you are still unsure of complexity required, ask your lecturer and look at previous completed parts from past semesters in the “Previous Student Examples” located in the Assessments section of Moodle. Learning Outcomes Assessed The following course learning outcomes are assessed by completing this assessment: • K3. Outline a common games mechanics model; • K4. Relate how games can be used to enhance communications; • K5. Identify the appropriate and correct syntax and programming constructs for different game development requirements. • S1. Select and apply appropriate games development approaches to solve a real world game design; • S2. Create a range of assets for a game’s project; • S3. Outline the design of a game’s project; • S4. Use programming constructs to respond to user input and to create object and character behaviours; • S5. Analyse, design and implement game concepts using structured and basic object orientated programming concepts; • S6. Test and debug code to correctly meet game design requirements. • A1. Operate appropriate software packages to design and build games and interactive media products that align with client and project expectations; • A2. Utilise appropriate software environments to develop and integrate code implementations with game assets.

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